![]() ![]() Here are some quick examples you could use or create your own… You gain proficiency in two skills of your choice, but these should match the type of animal you are. ![]() Little Elephant: Charisma +2, Intelligence +1.Bear (Party): Dexterity +2, Charisma +1.You can raise one ability score by 2 and another ability score by 1, but these should match the type of animal you are. Animal people are a flexible option for you or your players to create anything that can talk on 2 legs (or even 4 in some cases).Ībility Score Increase. They come in any shape or size and species that include bears, cats, dogs, pigs and cute little elephants. The appearance of many of these species is really only limited by the imagination of the player, have fun!Īnimal people come from all over the Land of Ooo. This is the land in which Adventure Time takes place.įor the species below I have used Common as the language, but in the show this language sounds and looks like American English. It’s a world renewed after a nuclear apocalypse, where magic and science intertwine. The Land of Ooo is a place of wonder and mystery populated by goblins, wizards, ogres, candy people, and countless other weird and amazing creatures. Using Adventure Time setting can provide a way to get fans of the show to try out tabletop RPGs. Series creator Pendleton Ward described the setting as “ candyland on the surface and dark underneath” and he recently was at Wizards of the Coast working with Chris Perkins working on “something”. Part 3: Alignment, Feats, Weapons & EquipmentĪdventure Time is a Cartoon Network show set in Earth’s future about a thousand years after the Great Mushroom War, where magic has come back into the world.I’ll be breaking this down into four parts and releasing another chapter each week. Any of this material could be used in your own homebrew setting or to get started on playing a game in this setting. Watching Adventure Time isn’t required to play in this setting, but it really helps. ![]() This article is part 1 and provides a bunch of new species you can use in any D&D game. I’ll be drawing from D20 Modern, Modern Magic and the 4th edition homebrew along with providing my own ideas. After writing about post-apocalyptic fantasy settings last week, I’ve decided I wanted to take a crack at providing some support for running an Adventure Time campaign in 5th edition. I used a fantastic Adventure Time homebrew mod of D&D 4e, by Bloodghost, to run the game. As with all of their games, this requires the Unity plugin, so when it asks you to install something, don’t be scared! It’s more than worth it.Back in 2014, I ran a 4th edition D&D game set in the world of Adventure Time. Time Donkey is by Flashbang Studios, purveyors of previous Alt+Escape fare Crane Wars, Paper Moon, and Blush – the closest thing browser gaming has to an AAA studio. Or you can use your past self as a springboard to make tall jumps. This leads to some vaguely strategic gameplay, where you finish a taco run by, say, standing on a switch that powers up a nearby elevator for your next future incarnation to take up and access a different part of the level. ![]() You control the donkey as he goes around collecting tacos, and can reset the flow of time at will, returning the donkey to the start point – but any and all past donkeys will follow their original paths. Time Donkey seems a lot more complicated than it really is at first. Now, the Old Donkey of Time (that’s what I’m calling home, anyway) has given him a mission: Donkey must use his power of time travel to collect all the delicious tacos! He was just working away at his shift at Numnum Tacos when he went back into the storeroom and fell into a magical time portal. ![]()
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